![]() ![]() ![]() A sniper on that ridge can smite any infantry that stands still for more than a couple seconds. It can be decided on the entrenched ridgeline almost a kilometer away, which commands views stretching across and behind the village. What makes Black Matter’s Hell Let Loose special is that the battle for this one little hardscrabble patch of Soviet soil isn't solely or even mostly decided by what happens inside that tiny magic circle marked on the map. The village is now under fire in a 300 degree arc, while our team has one last team-wide respawn garrison near the village that is under a constant spray of machine gun and rifle fire. But there is a circle on the map with a two-colored bar that shows the tug of war for the control point in Yamki, and our commander is tunnel-visioning on it, hectoring every squad leader to rush in there and survive just long enough for other players' respawn timers to finish counting down. You can't put too many people in Yamki before you're just jamming more fish in the barrel. We have about 40 infantry on our team across eight squads, and Yamki is really nothing more than a row of small wooden houses, burning ruins, a couple ditches, and a vegetable garden. We don't need more people at the tiny steppe village on the Kursk map. "Hey squad leaders, we need more people on the point. ![]() A peevish, flat Midwestern voice hisses from my headphones. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |